Soooo, the chat with the tree went well. Still not 100% sure on pronouns, but the screaming agony of the ages was fun, right?
Anyway, the group heads out to speak with Wiseman, having puzzled over the contents of Nero's visions, and the potential intersections with Dent's mysterious dreams. They speak with Wiseman about how to get home, and why it might work. And at this point, the Dice 100% validate some amazing play by Elyse.
Also, does anyone hear creepy music? It seems kind of familiar...
For more about Helpful Goat, check out our Willow page! There, you can find links to the Helpful Goat community Discord, social media pages, merchandise store, and our Twitch page, where you can hang out with us while we play games live! You can also check out our other podcasts, Goats & Dragons: A Dungeons & Dragons Podcast and Dom & Dragons: A Goats & Dragons Campaign! And if you've enjoyed listening, please consider giving us a rating and review on Apple Podcasts, Stitcher, or Podcast Addict -- or donate to us at our Ko-Fi page! Ko-Fi is an easy way for fans to donate a few bucks to Helpful Goat to help with our streaming, podcast, and game design projects. Find and follow us at https://ko-fi.com/helpfulgoat!
- Helpful Goat intro - "The Bleat Beat" by Sam Winnie
- Original Theme song - "The Eight Pillars" by Sam Winnie
https://www.samwinnie.com/
- In-game music - "Spellbound," "Lightless Dawn," and "Come Play With Me" by Kevin Macleod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
- In-game ambience - "Cyberpunk City" by Tabletop Audio
Licensed under Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
Listen to the Marauders find their way through mysterious catacombs looking for their missing friends, family, and the people of Amberheart. Will they find...
So much for the super secure location... What mysteries will be revealed and muffled explosions-- yeah, okay, no, things are going poorly. Why is...
The adventurers make their way from the stronghold in search of answers. What they find are some people in trouble--as well as some terrifying...